Portfolio
Christmas game jam
This game was created for the "Jame Gam Christmas Edition" Game Jam.
Collaborated with a small team using Git to create this game from scratch in 6 days, ranking in the top 5% of contestants.
Features Include:
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Balanced Spawn Manager for various enemies and powerups
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VFX including particle systems and camera shakes
UI Interface Includes:
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Main Menu with options for Play, Controls, Exit
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Lives remaining
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Special powerup slider gauge
Available on PC and MacOS
Galaxy Hero
Galaxy Hero is an original 2D shoot em' up game created within Unity using C# to demonstrate my knowledge on creating a 2D game from scratch, including all of the music and SFX.
Features include:
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Balanced spawn manager for enemies and powerups
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5 enemies and a boss, all with different movement patterns, VFX, abilities and cooldowns
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Several powerups including: Shield, Triple Shot, Speed Boost, Fleet of Ships, Magnet, Ammo, Health, and Homing Missiles
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Camera shake upon impacts
UI Interface including:
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Main Menu consisting of a Play, Controls, and Exit button
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Player lives remaining
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Boost Gauge slider
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Ammo Remaining slider
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Score tracker including High Score Counter
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Cooldown for powerups
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Quit game using the 'Escape' key
Available on PC and MacOS
Galactic Defender
This game was created with the intent on demonstrating my ability to use Cinemachine and Timeline using Unity 3D and C#.
Features Include:
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Multiple cutscenes using Timeline and Cinemachine
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Various camera angles using Cinemachine
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Animated Main Menu and User Interface
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Universal Render Pipeline
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Original Music by me
Cinemachine Post Processing Effects
- Bloom
- Chromatic Aberration
- Motion Blur
- Depth of Field
- Follow Zoom
Available on PC and MacOS
VR Escape room
This is an Escape Room created in XR within Unity using the Universal Render Pipeline.
Features include:
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XR Controller allowing for locomotion, teleportation, and interaction with environment
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Levers, Interaction Events, Ray/Gaze Interactors, and Socket Interactors
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Stopwatch/Timer indicating time since game started
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Created animations the player can interact with
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UI displaying final time and option to Quit Game
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Original Music Created in Logic Pro
Available on Oculus Quest
MY AR WORLD
This is an AR app that offers two distinct modes providing immersive and interactive experiences in both settings
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Desktop mode transforms your desk into a fantastical landscape with nature and monsters
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Driveway mode turns your driveway into a battleground with tanks, helicopters, and battle gear
Features include:
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Cross-platform AR functionalities with ARKit and ARCore
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Gesture, spatial, and object recognition
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Surface detection for accurate object placement
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AR-specific UI for intuitive navigation
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Animations and effects for enhanced realism
Available on iOS and Android
level design
These level design projects were created to showcase the incredible features of the High Definition Render Pipeline and Universal Render Pipeline
Features Include:
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Procedural Skybox
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URP & HDRP lit shaders
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Decals
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Point, Spot, & Area Lights
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Volumetric Lighting
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Baked, Mixed, & Realtime Lighting
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Cookies
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Emissions
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Screen Space Reflections
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Reflection Probes
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Occlusion Culling
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Fog & Dust Particle Effect
Post Processing Effects:
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Gradient Sky
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Visual Environment
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Bloom
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Ambient Occlusion
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Fog
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Shadows, Midtones, & Hightones
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Vignette
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Screen Space Reflections
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Color Adjustments