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Portfolio

Polar Panic

Christmas game jam

This game was created for the "Jame Gam Christmas Edition" Game Jam.

 

Collaborated with a small team using Git to create this game from scratch in 6 days, ranking in the top 5% of contestants.

Features Include:

  • Balanced Spawn Manager for various enemies and powerups

  • VFX including particle systems and camera shakes

UI Interface Includes:

  • Main Menu with options for Play, Controls, Exit

  • Lives remaining 

  • Special powerup slider gauge

Available on PC and MacOS

Galaxy Hero

Galaxy Hero is an original 2D shoot em' up game created within Unity using C# to demonstrate my knowledge on creating a 2D game from scratch, including all of the music and SFX.


Features include:

  • Balanced spawn manager for enemies and powerups

  • 5 enemies and a boss, all with different movement patterns, VFX, abilities and cooldowns

  • Several powerups including: Shield, Triple Shot, Speed Boost, Fleet of Ships, Magnet, Ammo, Health, and Homing Missiles

  • Camera shake upon impacts

UI Interface including:

  • Main Menu consisting of a Play, Controls, and Exit button

  • Player lives remaining

  • Boost Gauge slider

  • Ammo Remaining slider

  • Score tracker including High Score Counter

  • Cooldown for powerups

  • Quit game using the 'Escape' key

Available on PC and MacOS

Galactic Defender

This game was created with the intent on demonstrating my ability to use Cinemachine and Timeline using Unity 3D and C#.

 

Features Include:

  • Multiple cutscenes using Timeline and Cinemachine

  • Various camera angles using Cinemachine

  • Animated Main Menu and User Interface

  • Universal Render Pipeline

  • Original Music by me

Cinemachine Post Processing Effects

  • Bloom
  • Chromatic Aberration
  • Motion Blur
  • Depth of Field
  • Follow Zoom

Available on PC and MacOS

VR Escape room

This is an Escape Room created in XR within Unity using the Universal Render Pipeline.


Features include:

  • XR Controller allowing for locomotion, teleportation, and interaction with environment

  • Levers, Interaction Events, Ray/Gaze Interactors, and Socket Interactors

  • Stopwatch/Timer indicating time since game started

  • Created animations the player can interact with

  • UI displaying final time and option to Quit Game 

  • Original Music Created in Logic Pro

Available on Oculus Quest

MY AR WORLD

This is an AR app that offers two distinct modes providing immersive and interactive experiences in both settings

  • Desktop mode transforms your desk into a fantastical landscape with nature and monsters

  • Driveway mode turns your driveway into a battleground with tanks, helicopters, and battle gear


Features include:

  • Cross-platform AR functionalities with ARKit and ARCore

  • Gesture, spatial, and object recognition

  • Surface detection for accurate object placement

  • AR-specific UI for intuitive navigation

  • Animations and effects for enhanced realism

Available on iOS and Android

level design

These level design projects were created to showcase the incredible features of the High Definition Render Pipeline and Universal Render Pipeline

Features Include:

  • Procedural Skybox

  • URP & HDRP lit shaders

  • Decals

  • Point, Spot, & Area Lights

  • Volumetric Lighting

  • Baked, Mixed, & Realtime Lighting

  • Cookies

  • Emissions

  • Screen Space Reflections

  • Reflection Probes

  • Occlusion Culling

  • Fog Dust Particle Effect

Post Processing Effects:

  • Gradient Sky

  • Visual Environment

  • Bloom

  • Ambient Occlusion

  • Fog

  • Shadows, Midtones, & Hightones

  • Vignette

  • Screen Space Reflections

  • Color Adjustments

Galaxy Hero
Galactic Defender
VR Escape Room
Level Design
My AR World
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